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Dungeons & Dragons: Warriors of the Eternal Sun (V2)

Sega Genesis • Worldwide

Platform

Sega Genesis

File Size

505.46 KB

Description

Source: https://github.com/planetchili/wotes_patch
V2.0 – 2024-06-28

=================

Changes:
Equal share of defeated monster XP among all living characters XP bonus for class prime requisite

Quality of life improvements to make spellcasting much more user-friendly:

Selecting empty slot in combat automatically opens inventory

After choosing via auto-inventory automatically return to combat and use

Quality of life for resting (default to NO for change spell list so you can mash)

Fix thief hiding in dungeon:

Attacking in dungeon will clear the hidden status

It is now possible to hide while in the dungeon

Fix and rebalance blindness status (dark/light spells):

Saving throw for blindness spells => no longer a guaranteed hit

Blinded creatures can take their turns as usual => no longer fully incapacitated in tactical

Blinded creatures have debuffs to hit and dodge; easier to hit them, hard for them to hit you

Blinded enemies no longer wander around aimlessly in dungeon mode

Blindness debuff lengths shortened in tactical => no longer last for entire battle

Duration of blindness now has some dice variance, with a small bonus for caster INT (1d4+INT bonus)

Fixed broken melee calculation that caused huge debuff for enemies that hold weapons like swords etc.

Holding a sword was causing them to use the same code path as player characters

Player characters use STR bonus, but since enemy sheets have 0 STR, they would get a huge debuff!

Modified magic missile to get a small damage bonus from INT (+1, +2, or +3 for 18 INT)

Enabled C++ code to divide with operator / and to use the native CPU instruction when doing so

V1.0 – 2023-06-14

=================

*Changes:

Gauntlets of Ogre Power taken into account for melee accuracy strength bonus

Gauntlets no longer provide flat +2 melee accuracy bonus

Action range check for melee weapon attacks fixed in accuracy routine (off by one, affected bows)

Blanket -2 debuff to player melee accuracy rolls removed

Fixed thac0 table values (+3 plateau increase was only +2)

Fixed class-thac0 table mapping for dwarf and halfling

Gauntlets taken into account for melee damage strength bonus

Action range check for melee weapon attacks fixed in damage routine (off by one, affected bows)

Sword damage fixed (1-6 => 1-8)

Check for missile weapon in melee accuracy routine and use dex for bonus, not str

Check for missile weapon in melee damage routine and skip str bonus

Critical roll rules implemented (1 always misses, even if target is sleeping, 20 always hits)

Automatic hit no longer guaranteed on sleeping targets when using missile weapons

*Notes:

Dwarf and halfling had cleric thac0 scaling, but the rules dictate fighter scaling so they were

upgraded. Thief originally had fighter scaling, and elf originally had cleric scaling. I have

refrained from amending these as an editorial choice to improve balance between the classes.

Sword damage was amended to reflect the rules, but none of the special swords (+2 vs Dragons etc.)

have been changed since I’m not even sure which of them, if any, are actually implemented and

available.

Available Versions

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