Split Second – Velocity
PSP • Europe
4.0(375 reviews)
Platform
PSP
Genre
Action
File Size
1.13 GB
Release Year
2010
Developer
Disney Interactive Studios
Publisher
Disney Interactive
Description
Split/Second is a racing game with an accent on the destructible environment and the game within a game mechanics.
###Gameplay
The title features usual for the genre lap and sprint races, but the unique feature lies in the destructible environment. Unlike previous installments, utilizing such mechanics, in Split/Second the player must fill the "power play" bar and unleash its power on the nearby construction — for example, crush the water boiler when there are opponents underneath it.
The strength of the effect depends on how full the power bar is — there are two levels of damage available. The first-level collisions are mostly minor and lie in the field of damaging some constructions and crushing the billboards, while the second-level ones activate during the full bar completion are lead to the structural damage of the map facilities frequently leading to route changes and landscape altering.
###Plot
Power Play mechanics is powered by the narrative underlining it as it tells the story of a TV Show, the participators of which are all the racers including our protagonist. The meter, in this case, represents the reviews watchers give to the show members. The computer-controlled opponents can also turn on the ability and crush something on the player's vehicle — so the audience votes not only for the protagonist.
###Gameplay
The title features usual for the genre lap and sprint races, but the unique feature lies in the destructible environment. Unlike previous installments, utilizing such mechanics, in Split/Second the player must fill the "power play" bar and unleash its power on the nearby construction — for example, crush the water boiler when there are opponents underneath it.
The strength of the effect depends on how full the power bar is — there are two levels of damage available. The first-level collisions are mostly minor and lie in the field of damaging some constructions and crushing the billboards, while the second-level ones activate during the full bar completion are lead to the structural damage of the map facilities frequently leading to route changes and landscape altering.
###Plot
Power Play mechanics is powered by the narrative underlining it as it tells the story of a TV Show, the participators of which are all the racers including our protagonist. The meter, in this case, represents the reviews watchers give to the show members. The computer-controlled opponents can also turn on the ability and crush something on the player's vehicle — so the audience votes not only for the protagonist.
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