Adventure

Atari 2600 • Europe, United States

Platform

Atari 2600

Genre

Action

File Size

5.81 KB

Release Year

1979

Developer

Atari

Publisher

Atari

Description

Adventure is a 1979 video game for the Atari 2600 video game console. In the game, the player controls a square avatar whose quest is to hunt an open world environment for a hidden magical chalice, returning it to the yellow castle. The game world is also populated by roaming enemies: dragons, which can eat the avatar; and a bat, which randomly steals and hides items around the game world. Adventure was conceived as a graphical version of the 1977 text adventure Colossal Cave Adventure. It took developer Warren Robinett approximately one year to design and code the game, during which time he had to overcome a variety of technical limitations in the Atari 2600 console hardware. In this game, he introduced the first widely known video game Easter egg, a secret room serving to credit him for the game's creation. As the first action-adventure game released, Adventure sold more than a million copies and essentially created the genre. It spawned a handful of official and unofficial sequels, and has been included in numerous Atari 2600 collections. Adventure - Atari 2600 version According to the game's instructions, an evil magician has stolen the Enchanted Chalice and hidden it somewhere in the kingdom. The player's goal is to find the Chalice and return it to the Golden Castle. The player character, represented by a square avatar, explores a multi-screen landscape containing castles, mazes, and various rooms, with thirty rooms in all. Hidden throughout the world are a sword, keys that unlock each of the three castles (golden, black, and white), a magic bridge that allows the avatar to travel through barriers, and a magnet that attracts the other items toward it. While Robinett originally intended for all rooms to be bidirectionally connected, a few such connections (including one inside the White Castle) were unidirectional, which he considered to be bugs. Such problems were explained away as 'bad magic' in the game's manual. Roaming the world are three dragons: Yorgle, the yellow dragon, is afraid of the gold key and will run from it. He roams the game freely, but can guard the Chalice or help the other dragons guard items. Grundle, the green dragon, guards the magnet, the bridge, the black key, and the chalice. Rhindle, the red dragon, is the fastest and most aggressive. He guards the white key and chalice. The dragons have four possible states, all indicated with different sprites: chasing the player, biting, having swallowed the player's avatar, and death. When initially encountered, a dragon is in the chase state. When a dragon collides with the avatar, it will enter the bite state, freezing in place. After a fraction of the second, the dragon completes the bite. If the dragon has a second collision with the avatar at that moment, it swallows the avatar, who becomes trapped in the dragon's belly. The delay between biting and swallowing is shorter if the console's left difficulty switch is in the 'A' position. While biting, a dragon cannot be kill

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